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Whats The Purpose Of The Hill Climbing Module?


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#1 Khobai

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Posted 24 October 2013 - 08:58 PM

Seriously whats the point?

Light mechs dont benefit from it because they dont slowdown till 40 degrees anyway. Plus the only light mechs people take seriously have jumpjets.

Heavy and Assault mechs dont benefit from it because their max speeds are so low to begin with that reducing the decceleration by 10% is worthless. A Catapult that goes 75kph normally climbs a 40 degree hill at ~19kph. With the module it climbs at ~24kph. So best case scenario youre gaining 5kph going up the steepest slope. Totally not worth it.

So that leaves us with Mediums, the only weight class that actually benefits enough from this module to bother equipping it. Since Mediums are the only weight class thats going to use this module, why not just get rid of the module completely, and give better hill climbing to mediums as an innate ability? We all know they need a maneuverability buff. Its ridiculous to make medium mechs waste a module slot on something they should already have anyway.

Edited by Khobai, 24 October 2013 - 09:24 PM.


#2 Bhael Fire

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Posted 24 October 2013 - 09:18 PM

I don't care about it; I won't buy it because I haven't even really noticed the effect of hills all that much to begin with.

I just hope they change the name to something more interesting. Something like "Torque Converter" would be pretty cool...and would make sense from a tech standpoint.

#3 CravenMadness

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Posted 24 October 2013 - 09:22 PM

I don' wanna waste my time... Chase'n Billy Goats

#4 Alymbic

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Posted 24 October 2013 - 09:23 PM

Quote

Whats The Purpose Of The Hill Climbing Module?


To climb hills I assume.




In all seriousness, looks kinda amusing, but I'd rather be bringing the gyro module.

Edited by Alymbic, 24 October 2013 - 09:24 PM.


#5 Khobai

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Posted 24 October 2013 - 09:25 PM

Quote

To climb hills I assume.


I get that. But the irony is that it doesnt really help any mechs get up hills other than medium mechs.

#6 XphR

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Posted 24 October 2013 - 09:30 PM

View PostBhael Fire, on 24 October 2013 - 09:18 PM, said:

I just hope they change the name to something more interesting. Something like "Torque Converter" would be pretty cool...and would make sense from a tech standpoint.

Mech Calisthenics?
XD

#7 Chemie

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Posted 25 October 2013 - 03:14 AM

Both modules are DOA useless.

Gyro won't change the random fire mechanic when JJ is on so you still need to release JJ to fire in sniping mode.

The 10% speed increase, per OP, is totally useless.

Neither is worth a slot let alone the GXP and CB.

With coming second nerf to siesmic making it near useless, seems PGI is dead set on cool shot being the only useful module out there. Of course, with the CB round payouts, no one can really afford to spend 50% of winnings per consumable module anyway so all these combine to make modules useless in current form.

#8 Joseph Mallan

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Posted 25 October 2013 - 03:28 AM

I wouldn't say its totally worthless, an extra 5 KpH to an Atlas is heaven.

#9 Howdy Doody

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Posted 25 October 2013 - 03:30 AM

Maybe down the road they will have the ability to be upgraded? Not sure.

#10 Khobai

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Posted 25 October 2013 - 03:48 AM

Quote

I wouldn't say its totally worthless, an extra 5 KpH to an Atlas is heaven.


Remember youre only getting the 5kph extra while youre going up 40 degree inclines or steeper. Most of the time youre only going to be getting 1-2 extra kph out of the module when you go up 25-30 degree inclines.

#11 Venraa

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Posted 25 October 2013 - 03:59 AM

How do we know what the effects are given we can't test it? A decrease of 10% is ambiguous.

If your penalties for various inclines were 20%, 30, and 40% the 10% decrease could be interpretted as ending up with 18%, 27%, 36% penalty or could be interpretted as a flat 10 of every penalty giving 10%, 20%, 30%.

I agree the first method is pretty useless, the second method is not bad though but will have to wait and see what the GXP and c-bill cost is to determine if the module is actually worth buying.

#12 Khobai

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Posted 25 October 2013 - 04:04 AM

Quote

How do we know what the effects are given we can't test it? A decrease of 10% is ambiguous.


Its not really ambiguous. It says very specifically that it decreases the deceleration while going uphill by 10%. Since we already know the current rate of deceleration its quite easy to calculate.

So if it Atlas goes 50kph (yes a bit slow but 50 is an easy number to calculate for)

45 degrees = 0 kph
40 degrees = 10 kph (14 kph with module since +4 is 10% of the deceleration which is 40)
35 degrees = 20 kph (23 kph with module since +3 is 10% of the deceleration which is 30)
30 degress = 30 kph (32 kph with the module since +2 is 10% of the deceleration which is 20)
25 degrees = 40 kph (41 kph with the module since +1 is 10% of the deceleration which is 10)
20 degrees = 50 kph

Thats my understanding of it. I dont see how it could be interpreted any other way.

Edited by Khobai, 25 October 2013 - 04:10 AM.


#13 General Taskeen

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Posted 25 October 2013 - 05:08 AM

IMO, they need to go back to the drawing board.

And they should make modules instead based on canon design quirks: http://www.sarna.net...i/Design_Quirks

#14 Joseph Mallan

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Posted 25 October 2013 - 06:56 AM

View PostKhobai, on 25 October 2013 - 03:48 AM, said:


Remember youre only getting the 5kph extra while youre going up 40 degree inclines or steeper. Most of the time youre only going to be getting 1-2 extra kph out of the module when you go up 25-30 degree inclines.

I drive a D-DC, that extra 5 going up is a dream! ;)

#15 Imperius

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Posted 25 October 2013 - 07:02 AM

DOA

#16 Khobai

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Posted 25 October 2013 - 07:19 AM

Quote

I drive a D-DC, that extra 5 going up is a dream!


all the more reason not to go up slopes in the first place if you ask me

#17 DocBach

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Posted 25 October 2013 - 07:20 AM

should be added as pilot skills to replace pinpoint

#18 Mudhutwarrior

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Posted 25 October 2013 - 07:45 AM

View PostJoseph Mallan, on 25 October 2013 - 06:56 AM, said:

I drive a D-DC, that extra 5 going up is a dream! ;)


Seriously does PGI pay you per post. I think anyone checking your posting history would come to that conclusion.

#19 Joseph Mallan

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Posted 25 October 2013 - 07:50 AM

View PostMudhutwarrior, on 25 October 2013 - 07:45 AM, said:


Seriously does PGI pay you per post. I think anyone checking your posting history would come to that conclusion.

No. But a car company pays me to run a CNC machine to make the worlds best prototype car parts! From start to finish it takes 30 minutes so I have waaaaaaay to much time on my hands! ;) :huh:

Edited by Joseph Mallan, 25 October 2013 - 07:50 AM.


#20 stjobe

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Posted 25 October 2013 - 07:50 AM

View PostGeneral Taskeen, on 25 October 2013 - 05:08 AM, said:

IMO, they need to go back to the drawing board.

And they should make modules instead based on canon design quirks: http://www.sarna.net...i/Design_Quirks

I think they should use that quirks list (both positive and negative) for chassis-specific quirks, not modules or pilot skills.

Other than that, I agree.





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